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Translating BeamNG.Drive - Feedback Thread

Discussion in 'General Discussion' started by Nadeox1, Sep 5, 2016.

  1. 1185323118

    1185323118
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    Joined:
    Oct 11, 2015
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    868
    So there are still 2 Simplified Chinese translations and a new problem:
    I have ask some people to help me, but they are just keep trolling and using translators, and somehow now the translation got locked, I can't edit it anymore somehow, and there are still tons of s**tty translations left behind. Any idea for offering some help?
    --- Post updated ---
    And yeah, I would like to contribute directly and be responsible for Simplified Chinese translation since I'm a native Chinese speaker and I can also speak English fluently since I have learned it for more than 5 years. I am a member of BeamNG forum for nearly a year and quite familiar with the game.
     
  2. Radomír Vrána

    Radomír Vrána
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    Oct 7, 2016
    Messages:
    1
    Because the translation contexts page has not been completed yet, I've created a small script in python for creating a new language file with string identifiers from the game. You can use this language file in the game for showing string identifiers directly in GUI.

    Steps:
    1) Install python 3
    2) Save this script as python file (*.py)
    Code:
    import json
    
    input_dict = json.loads(open("en-US.json", "r").read())
    output_dict = {}
    for string_key in input_dict.keys():
        output_dict[string_key] = string_key
    open("en-US (keys).json","w").write(json.dumps(output_dict))
    
    3) Copy this script into the game language folder or into another place where the original "en-US.json" file is
    4) Run script
    5) Use new language file "en-US (keys).json" in the game (http://wiki.beamng.com/Translation#How_to_use_it_ingame)

    Result:
    Code:
    {
        "ui.environment.sun" : "ui.environment.sun",
        "scenarios.jungle_rock_island.jri_ds_320_rally.title" :"scenarios.jungle_rock_island.jri_ds_320_rally.title",
        "ui.mainmenu.help" : "ui.mainmenu.help",
        "ui.options.gameplay.gameplay" : "ui.options.gameplay.gameplay",
        ...
    
    en-US (keys).json
    Screenshot 1
    Screenshot 2

    It's not perfect, but it can help ;-)
     
  3. synsol

    synsol
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    QA Lead
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    1,471
    You are now added as Mentor for Chinese translation , thank you for your contribution :)
     
  4. OliverkeHU

    OliverkeHU
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    Joined:
    Oct 30, 2016
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    1
    Hello!
    I want to translate the game into Hungarian. Solved?
     
  5. mtslittow

    mtslittow
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    More strings anytime soon?
     
    • Like Like x 1
  6. moha_aziz

    moha_aziz
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    Hello guys
    I love BeamNG and I have been one of the pre alpha supporters back in 2013
    I would like to contribute in translating BeamNG to Arabic
    I'm Arabic native speaker and have a good background in car mechanics and racing fundamentals
    also i speak English fluently since it is part of my full time job
    i would like to have mentor member ship as there's a lot of bad translations in the translated strings
     
  7. synsol

    synsol
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    QA Lead
    BeamNG Team

    Joined:
    Aug 4, 2013
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    Thank you for your contribution , you are now added as mentor for Arabic ;)
     
  8. KaiserimnopYT

    KaiserimnopYT
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    translate the game in french
     
  9. xaxaxm28

    xaxaxm28
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    Mar 27, 2015
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    The french translation is already in progress
    D'ailleurs faudrait que je m'y remette un peu
     
  10. KaiserimnopYT

    KaiserimnopYT
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    ok merci
     
  11. tdev

    tdev
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    Developer
    BeamNG Team

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    Working on an ingame download button for this. Heavily WIP:



    UPDATE: also more terms added :)
     
    • Like Like x 3
  12. tdev

    tdev
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    Developer
    BeamNG Team

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    Sorry for the menu problems ... just fixed it. Will be in the next update:
     
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  13. moha_aziz

    moha_aziz
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    i have problem with my RTL language
    because i can't translate car names so i kept it in english inside the string

    car.jpg
    and its also happening with the bindings in the loading screen hints :(
    iit can be fixed by change text alignment to RTL it should move everything in place

    should i keep translating?
     
  14. tdev

    tdev
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    Developer
    BeamNG Team

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    We'll try to fix this down the line, it'll take us a bit of time though. Thanks for reporting this! :)

    And thanks for the effort, i hope many people will enjoy your translations in the future :)
     
    • Like Like x 1
  15. gjrfytn

    gjrfytn
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    Is there any way to get rid of vandal suggestions in translations? Not a big problem, but distracting a bit.
     

    Attached Files:

    • scr.jpg
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  16. mtslittow

    mtslittow
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    Click accept and edit, then revert it back to what it was. It's a bit time-consuming but it will make the suggestion disappear.
     
  17. VincentMartens

    VincentMartens
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    Joined:
    May 28, 2015
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    -deleted-
    Should read.

    Can I still contribute directly to Dutch translations? I have time to kill.

    (again) Edit: 2 hours after registering:
    Suggestions made 131

    Lot of empties or impurities. Then again.. Dutch is hard.
     
    #197 VincentMartens, Jan 5, 2017
    Last edited: Jan 5, 2017
  18. gjrfytn

    gjrfytn
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    Thanks! Unfortunately, this is exactly the solution that I tried to avoid. :) It will be nice to have some sort of "delete" button, that will not leave this "suggestion accepted" messages.
     
  19. tdev

    tdev
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    Developer
    BeamNG Team

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    Thanks for the suggestion. I added some new permissions for the mentors, please try :)
     
    • Like Like x 1
  20. moha_aziz

    moha_aziz
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    Aug 12, 2013
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    Hello again
    i'm not sure but i think there's some missing strings or words not been added to the translating interface :confused:

    notfound.jpg

    also other vehicles parts such as mainengine , wheelaxle and many more
    is there any other way to access it?

    love this game can't wait for more strings :)
     
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