Inputmap Idea For When "input.keys" Is Removed

Discussion in 'Ideas and Suggestions' started by StinchinStein, Jul 23, 2016.

  1. StinchinStein

    StinchinStein
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    Post Edit (Reason: Better Suggestion)
    What input system should I use for my More Features Mod when "input.keys" is removed entirely?

    I can't create new ones as I want to edit the main files little to not at all (plus, it says "DO NOT EDIT"), and I can't make an input map for every vehicle as it is very inefficient, and won't work for modded vehicles.

    Suggestion:
    It would be nice to add an input_actions file without using a vehicle. Maybe in "vehicles/common" so it works with ALL vehicles?
     
    #1 StinchinStein, Jul 23, 2016
    Last edited: Jul 26, 2016
  2. StinchinStein

    StinchinStein
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    Post Bumped

    Reason: Spoke with @tdev about this matter.
     
    #2 StinchinStein, Jul 26, 2016
    Last edited: Jul 26, 2016
  3. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    Been in my ToDo list to add support for this for a while, as well as for adding input modding support for existig mods (adding new stuff rather than just completely replacing input jsons). Cannot give you an ETA though....
     
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