WIP Beta released Garfield Heights 0.741

A custom suburban map.

  1. MOONHAWK 4 LIFE

    MOONHAWK 4 LIFE
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    very nice map! :D i rlly like the truckstop. (i put it in my mods folder thing and it didnt go into the game pls help XD)
     
  2. Kamilon77

    Kamilon77
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    update pls :D
     
  3. Occam's Razer

    Occam's Razer
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    Patience, patience.









    It's coming.
     
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  4. St3v3th3d0g

    St3v3th3d0g
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    ohhh an update!
     
  5. JDMGuy

    JDMGuy
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    Are you going to make an apartment complex?
     
  6. JayPlaysBeamNG

    JayPlaysBeamNG
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    If you mean those hideous clusters of buildings, that's a good idea. Otherwise not.
    Also, we need a closed road layout (so no roads end in the middle of nowhere)
    And, some buildings (school, post office, etc.) should fill in all that empty space.
     
  7. Occam's Razer

    Occam's Razer
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    Alright, the new update is now out! This one focuses on expanding the map, rather than on content, so I haven't updated the images in the OP. At any rate, you'll find most of the new stuff well enough on your own.

    Also, there are two blocks that have nothing at all within them, and lack curbs or sidewalks. This is Viaduct Town. Needless to say, I was not planning to leave this blank, but not everything that was planned made it into this update.

    No, not in the map proper. The final version will have some apartment towers off-map, as a gradual transition between the full-force residential districts of Garfield Heights and the city's central business district. The 'downtown' of the map proper will have some apartments, townhouses, and duplexes, along with a hotel, however.

    A closed road layout isn't gonna happen. The map's got too many open sightlines, and is based on a grid, so soft transitional corners meant to fool the player into thinking that they're driving through a place (rather than around the edge of one) won't work.

    The original plan for the map was for it to adopt what I call the 'limited access border system,' a doctrine which states that it's my job as the map creator to let the player know where the map proper ends, not to keep them from going past it. Many of the now dead-end roads will eventually continue on into the low-detail background mesh, with only a chicane of jersey barriers or a jump to hold the player back. Even the freeway will be partly cordoned off, so that the player can use it while still being within the 'soft border.'

    And yes, the empty space will be filled. Thus the WIP title tag.
     
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  8. Kamilon77

    Kamilon77
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    Good Job :D
     
  9. Aboroath

    Aboroath
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    I find it amazing this map is only 76MB. Absolute favorite urban map bar none:cool:.
     
  10. St3v3th3d0g

    St3v3th3d0g
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    I cant find the update download. please help!
     
  11. JayPlaysBeamNG

    JayPlaysBeamNG
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    Okay, barriers are fine with me :) Perhaps you could make it so the freeway got damaged to make the cordoning off look "natural."
     
  12. CarBro74

    CarBro74
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    That is what he is doing. This is still a Work in progress.
     
  13. janschkid01

    janschkid01
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    How could I download this mod sir.?
     
  14. CarBro74

    CarBro74
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    You look under the attached file sign, then click what is under the attached file sign. After it is downloaded put it in your mods folder in your BeamNG.drive folder in Documents.
     
  15. JayPlaysBeamNG

    JayPlaysBeamNG
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    Nobody told me about this
     
  16. Regenworm

    Regenworm
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    The update is just the download link in the first post. He replaced it with the new version.
     
  17. killerkaizo

    killerkaizo
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    what in the world I cant stop having fun
     
  18. HadACoolName

    HadACoolName
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    The new update looks great :) Nice work as usual

    I did just have one curiosity about this map.
    Is there a cubemap?
    If so, is the cubemap, is it subject to change? I was just wondering as since the very first wip release, the cars have always looked a bit dull on this map.
    Where as on your previous map "Matrix Freeway", the cars look great.
     
  19. Occam's Razer

    Occam's Razer
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    No, the map has the generic official cubemap. I just derped and used the wrong official cubemap. Sometime about a year into Beam's post-release development, the cubemaps got updated from this:
    skybox_4.png
    to this:
    skybox_4B.png

    The latter, of course, being more expressive. I've just released a mini-patch to address this issue and the cubemaps should now be much improved.

    Speaking of years, it's been about one year since the first release of this map. Still less than half done, but much improved.
     
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  20. HadACoolName

    HadACoolName
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    Awesome, you're always on the ball improving this map. Its why it is my favourite map
     
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