HighDef updated Tanner's Gulch Demolition Derby, Sunday Cup, race campaign. with a new update entry: 5 new course configs throughout the series. Read the rest of this update entry...
hey man so i know how to make custom textures i can make you a nice dirt/mud text for the map but i need to find out how to make the custom textures act like mud or dirt. did you try making the terrain painter brush smaller like really small down to detail size 1 or 2 and just paint it like that?
HighDef updated Tanner's Gulch Demolition Derby, Sunday Cup, race campaign. with a new update entry: Fixed waypoints error. Read the rest of this update entry...
HighDef updated Tanner's Gulch Demolition Derby, Sunday Cup, race campaign. with a new update entry: a few fixes applied Read the rest of this update entry...
HighDef updated Tanner's Gulch Demolition Derby, Sunday Cup, race campaign. with a new update entry: Fixed some more errors. Read the rest of this update entry...
I really wish I could keep the doors on but believe me, the sticky car issue is way worse with them on, plus the FPS is much worse. I want this to not only work on as low spec system as poss but also be as efficient as possible. --- Post updated --- I would like to make the mud look similar to the rockydirt but I would prefer to keep the amount of mud that I have as there is a depth map over all the mud to provide not only variable grip but also bumps and resistance. Any textures (and advice on applying them) would be much appreciated, you will be in the credits if you can help.
hey i just tested it for you, not working properly, gonna have to try to export the mud overlay, tune it in photoshop, and put it back into the game only changing the color, but hopefully it still acts like mud.
As long as the names stay the same all should be fine. Thanks for trying --- Post updated --- I will be working on 0.92 this weekend.
HighDef updated Tanner's Gulch Demolition Derby, Sunday Cup, race campaign. with a new update entry: Added proper AI paths for new course configs. Read the rest of this update entry...
I have changed the title as now there are two tracks, sadly you will have to wait till they verify the update but I have added Wrong Turn Raceway as an early version I'm calling v0.4 It will be worked on tomorrow with great attention.
HighDef updated Demolition Derby Sunday Cup. Race campaign. with a new update entry: New track added, Wrong Turn DD 10 car, 2 races added. Read the rest of this update entry...
Lots of work on Wrong Turn going on today. 4 scenarios are done, just need to polish the track some more. --- Post updated ---
I'm not sure if it is just me but the Eco version that I downloaded from google has 8-10 cars. Maybe you accidentally uploaded the non eco version by mistake?
Thanks for letting me know, I am making a new eco version from the latest update that will be on the forum tomorrow. --- Post updated --- Ok it is up and includes a second (shorter) campaign with 4 races. --- Post updated --- Get the update early, here https://drive.google.com/open?id=0Bxc5Lo7JqcTfUlpmRXZvRWlIbWc --- Post updated --- For slow PCs here is an eco version with only 3 ai in each race. Do not have both versions installed. https://drive.google.com/open?id=0Bxc5Lo7JqcTfZkd2ZzQzVW1MdU0
HighDef updated Demolition Derby Sunday Cup. Race campaign. with a new update entry: Wrong Turn Raceway updated and CAMPAIGN added. Read the rest of this update entry...
HighDef updated Demolition Derby Sunday Cup. Race campaign. with a new update entry: Wrong Turn Raceway updated and CAMPAIGN added. Read the rest of this update entry...
HighDef updated Demolition Derby Sunday Cup. Race campaign. with a new update entry: Added time of day cycle to Tanner's campaign. Read the rest of this update entry...
HighDef updated Demolition Derby Sunday Cup. Race campaign. with a new update entry: Added time of day cycle to Wrong Turn NIGHT campaign. Read the rest of this update entry...