Developers, have you ever talked to SCS Software about their maps? The map of ATS or ETS2 would be awesome in Beam, and it could be possible for us to make much bigger maps with more detail.
Yes, with the current way the game engine is. That's why I said that the two companies could collaborate to make their engines better so Beam's FPS would not be flushed down the toilet with a huge map.
i think the engine has a limit on current objects about a max amount like 4 thousands. Big generic city was a kinda ok-ish unrealistic city giantic map that ran into this problem. Too many objects. Map couldn't continue and got cancelled. Even then, a big map with a lot of detailed buildings would rape your entire system. Your RAM would probably not be enough even if you have like 32gb DDR4, your CPU would not be able to render the entire map with ease, and anything short of a 1070 or 1080 will underperform.
That's not how it works. They use different physics and graphic engines. Its not a thing about just loading, or performance, but mostly the fact that T3D seems to have a set hard limit on objects on a map.
Only way this would work is on a chunk system, which does not exist in beamng. The ets map works because it only loads a small part of the map, only the sector you are in. Beamng loads the whole map on initial load. Which is why large maps take so long to load.
70.4sqr ft of NOPE. Beamng would go from "A regular interesting Early access game" to "That one game that makes even the Titan XP on sli cry"
I wish we had bigger maps, but sadly torque is the limiting factor in this case as well. I think torque only supports 4kmx4km maps, anything larger and you have to cheat by reducing the resolution, giving you poor map textures and terrain. I really hope that they put a lot of effort into expanding the size of maps, because for an "open world driving game", it won't be a lot of fun trying to fit a career mode into 5 2kmx2km maps. So many loading screens.
Even if porting the ATS/ETS2 maps into BeamNG was possible, (which in all reality it is not) it wouldn't look very good at all due to the fact that SCS only added detailed terrain a few hundred feet from the road, beyond that it becomes pretty low detail and beyond that there is no terrain. If you are anything like me and like to explore maps in depth, and off road you would be pretty disappointed But if anyone would like to create individual cities/segments of ETS2/ATS maps that would be great!
That's nearly impossible. As Promods dev, i can tell you that the way of making the map in both games is so different, that makes it something crazy to do even if would be any possibilities. Forget it, is not going to happen
It doesn't matter, with a map as big as the ones in the truck simulators, it's just impossible to detail the areas beyond the roads and most of the time a roadside barrier would prevent you from going in there.
Even ETS doesn't seem to handle many different custom prefabs at once very well, imagine bloody Torque with a map like ETS
What they do is, since you never leave the truck, they only render what you can see from the truck. BeamNG, with freecam, can't do this, since it would have to render all of the map at the same time which would be bye bye solid FPS.