Check this announcement for the complete list of hotfixes!
Vehicles
- Autobello Piccolina
- Fixed rear seat L Cargo Load Box being incompatible with the rear trunk Box
- Fixed vented hood type D missed backfaces, missed wheelie bar
- Burnside Special
- Fixed #literallyUnplayable front signal flares misalignment by 4cm
- Civetta Bolide
- Removed broken powerglow skin
- Cherrier FCV
- Fixed no texture gauges with certain part combinations
- Gavril D-Series
- Fixed wrong deformGroups on long bed couch straps
- Fixed wrong name on locking front differential
- Gavril T-Series
- Fixed sleeper rear door skin UV on cabover variant
- Removed rear cab support bar on aero and sleeper, replaced with daycab ones
- Fixed glow map leak issue on steering wheel
- Removed spot mirrors AO burn
- Fixed physics instability in conventional cab doors when the door glass was removed with the mirrors still installed
- Ibishu Covet
- Fixed marker lights not working on trailer body
- Ibishu Pigeon
- Fixed the Cargo Load Box description and value
- Ibishu Pessima
- Fixed the Sport intake not providing extra power
- Common
- Fixed dually square rear wheels receiving no power and spamming console errors
- Fixed Civetta Competizione wheel textures breaking on cars with a powerglow skin
- Fixed skidplate wheels not working on any vehicle except Covet
- Trailers
- Container Trailer
- Fixed rear bumper retract bolster lock pins having wrong position when equipped on the 20ft variant of the trailer
- Added ability to add top container couplers to containers, and use them to make stacked 20ft configurations via parts selector
- Fixed missing wheel breakGroups
- Improved stability of 40ft container
- Dry Van Trailer
- Moved marker lights above the doors to be road legal
- Fixed bogie rail not handling heavy loads well
- Flatbed Trailer
- Fixed brakes still working after wheels broken off
- Box Utility Trailer
- Fixed marker lights not working
- Large Box Utility Trailer
- Fixed marker lights not working
- Container Trailer
- Props
- Large Cannon Prop
- Removed collision from rigidifier node which was catching on tall vehicles
- Large Cannon Prop
Levels
- West Coast, USA
- Fixed parking slot in commercial garage area
- Fixed position of the ON screen in commercial garage office
- Fixed fence-hoarding mesh
- fixed bollards, sidewalk and navgraph in Nodeoline fuel station
- Fixed collision in front of sewerage
- Fixed gas station signs
- Derby Arenas
- Fixed concrete arena spawn point
- East Coast, USA
- Fixed spawn points
- ETK Driver Experience Center
- Fixed default spawn point
- Industrial Site
- Moved positions of track and drift spawn points to be suitable for semi-truck and trailers
- Italy
- Moved the positions of the airport spawn points to be suitable for semi-truck and trailers
Gameplay
- Fixed some conflicting parking spots in West Coast USA
Powertrain
- Low air pressure warning thresholds in JBeam are now relative to ambient pressure
- Improved low air pressure parking brake behavior
- Improved starter- and shutoff-sound handling for engines with large inertia
- Added additional T-Series splitter and center diff input actions for use with specialized input hardware
- Hydraulic pump doesn’t engage automatically anymore when just high idle is being used without hydraulic control inputs
- Improved high idle turbo behavior
- Fix coupler logic error that prevented the container from releasing from its trailer
UI
- Fixed the inability to load your custom vehicle configurations if “Include custom .PC configurations” checkbox was disabled
- Fixed the Parts Manager displaying some lists in the wrong order (even after the previous fix), such as the wheels dropdown
- Fixed part transparency issues on switching main part’s child parts when setting visibility (clicking eye icon) of parts
- Fixed Marker icons showing wrongly after switching level sometimes
- Changed T-Series splitter icons to more fitting ones
- Decal Editor
- Fixed projection for path layers in world editor tool
- Fixed projection for brush stroke layers in world editor tool
AI & Traffic
- Fixed some cases where the Waiting UI screen would get stuck after spawning traffic via the radial menu
Vehicle Editor
- Fixed spamming errors when vehicle doesn’t have props for the “Lights Debug” tool